Large scale scene rendering is done by using a hybrid IBR(Image Based Rendering) method using generated panoramic images. This method can reconstruct a virtual veiw form
any arbitary viewpoint. We are also researching methods for compresing IBR texture,
because the IBR image data is huge and redundant(Compression method is here).
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Construction of Images from Arbitrary Viewpoints by IBR.
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Rendering by IBR.
Publications
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Ono Shintaro, Ogawara Koichi, Kagesawa Masataka, Kawasaki Hiroshi, Onuki Masaaki, Honda Ken, Ikeuchi Katsushi
"Driving View Simulation Synthesizing Virtual Geometry and Real Images in an Experimental Mixed-Reality Traffic Space"
Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality, pp.214-215, 10.2005
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Kawasaki Hiroshi, Ikeuchi Katsushi, Sakauchi Masao
"Arbitrary View Synthesis of Real-world Environment"
Proceedings of Asian Conference on Computer Vision, Vol.1, pp.386-393, 1.2002
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Hiroshi KAWASAKI,Katsushi IKEUCHI,Masao SAKAUCHI,
"Light Field Rendering for Large-scale Scenes",
Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition,Vol.2,pp.64-71,2001
- Hiroshi KAWASAKI,Tomoyuki YATABE,Katsushi IKEUCHI,Masao SAKAUCHI,
"Construction of a 3D City Map using EPI Analysis and DP Matching",
Proceedings of Asian Conference on Computer Vision,Vol.2,pp.1149-1155,2000
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